Showing posts with label Tournament List. Show all posts
Showing posts with label Tournament List. Show all posts

Thursday, May 12, 2011

Revised Tournament List

After some corrected math and discussion on the best 40k Marine forum, this is what the potential tournament list has become:

HQ: 615
Mordrak, 5x Ghost Knights, Hammer, 4x Falchions - 420
Librarian, Quick, Might, Sanctuary, Shrouding, Rift, Summoning, 3x Skulls - 195

Troops: 500
10 SS, Hammer, Psycannon x2, Psybolts - 250
10 SS, Hammer, Psycannon x2, Psybolts - 250

Fast Attack: 620
10 Interceptors, Hammer, Psycannon x2, Psybolts - 310
10 Interceptors, Hammer, Psycannon x2, Psybolts - 310

But I still have 15 leftover points, and I'm not sure where to put them.

Saturday, May 7, 2011

Future Tournament List

I don't own any Grey Knights models yet, but I have a goal to get this 1750 army bought, assembled, and painted by the October tournaments, when the points limit goes from 1500 to 1750. 


HQ: 600 points
Grey Knight TerminatorsMordrak, 5x Ghost Knights, 5x Falchions - 425
Librarian, Quick, Might, Sanctuary, Shrouding, Rift - 175

Troops: 500 points
10x Strike Squad, Hammer, Psybolts - 250
10x Strike Squad, Hammer, Psybolts - 250

Fast Attack: 620 points
10x Interceptors, Hammer, Psycannon x2, Psybolts - 310
10x Interceptors, Hammer, Psycannon x2, Psybolts - 310

As of now, I have 30 points left over. I'm considering adding Falchions to the Interceptors and/or skulls to the Libby or...?

I want some serious criticism on this list. I want you to bring up tournament army builds that I might have trouble with and suggestions for how the list might change to counter them.

General tactica: I can put 3 units right in the enemy's face on turn 1- Mordrak's Ghosts and the Libby as a unit and both Interceptors. Libby will Warp Rift high value targets. I can choose to give the Interceptors Scout- 12" scout move, 12" 1st turn move, 12" for pitched battle deployment zones. This would save their Shunt for later in the game. Or make them scoring. Or give them Counter Attack if I'm faced with an army that likes to assault (and not hop them quite so close to the enemy's lines to begin with).

I could also give one of the Strike Squads Scout and Outflank them, or Deep Strike them if I take some Skulls. But in general, one or both will keep my home objective safe, and I might move/run one upfield for some more Psycannon loving on the enemy.

So, have at it. Rip it apart please :D I'd rather address weaknesses now, before I've bought the models, than after I leave a tournament in shame!